I refined my previous character, and gave him both a name and a backstory.
Thursday, September 26, 2013
Tuesday, September 24, 2013
Wednesday, September 18, 2013
#5: Final Render and Animation
Tuesday, September 17, 2013
Thursday, September 5, 2013
# 2: Project One final Character Design
Here is the (relatively) finished model for my character, the Stalker. I combined elements from both final concepts into a creature that was easy to model and had simple joints to rig.
Currently working on joint creation for his arms. Ultimately, this creature would move in similar light to an insect, ideally with two arms on the ground at the same time. I'm experiencing some concern with my rigging when dealing with joints, and involuntary model deformation when using IK handles. The final process of his arms would be deciding if three or four joints would be better, and currently four seems to be the magic number.
Currently working on joint creation for his arms. Ultimately, this creature would move in similar light to an insect, ideally with two arms on the ground at the same time. I'm experiencing some concern with my rigging when dealing with joints, and involuntary model deformation when using IK handles. The final process of his arms would be deciding if three or four joints would be better, and currently four seems to be the magic number.
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